AI Insights · Timothy · October 2021
Top 5 City Building Games Performance in Qatar - Q3 2021
Discover the performance trends of the top 5 city building games on a unified platform in Qatar during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top city building games in Qatar demonstrated varied performance metrics across downloads, revenue, and active users. Below is a detailed look at the trends for each game, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw a peak in weekly revenue at $743 in late July, followed by a steady decline to $82 by the end of September. Weekly downloads experienced a notable drop from 159 in early July to 45 by the end of September. Active users showed a gradual decline from 1.4K to 1K throughout the quarter.
The Tribez: Build a Village by Game Insight had fluctuating weekly revenue, peaking at $291 in late August and ending the quarter at $255. Downloads for this game were minimal, with the highest being 40 in late August and dropping to zero in the last three weeks of September. Active users also saw a slight decline from 96 to 65 over the same period.
Smurfs' Village, published by Garden City Games, experienced a peak in weekly revenue at $435 in mid-July, with a decline to $157 by the end of September. Downloads varied, peaking at 35 in late August but decreasing to 7 by the end of September. Active users remained relatively stable, fluctuating between 121 and 153 throughout the quarter.
Global City: Building Games from MY.GAMES B.V. showed a significant peak in weekly revenue at $388 in mid-July, followed by a decrease to $108 by the end of September. Downloads spiked at 340 in late August but settled at 48 by the end of the quarter. Active users also saw a notable increase from 92 in late June to 335 in late August, before settling at 160 by the end of September.
Megapolis: City Building Sim by Social Quantum had steady weekly revenue, peaking at $265 in mid-September. Downloads showed an upward trend, starting at 60 in late June and reaching 157 by the end of September. Active users increased from 298 in late June to 429 by the end of September, indicating a growing user base.
For more detailed insights and data, visit Sensor Tower.